Friday 13 March 2009
NGinn - current status
* support for inline subprocesses (composite tasks enclosing a smaller process)
* messages (tasks for sending and receiving a message between two processes or inside a single process)
* signals - something like structured exception handling. You can 'throw' a signal and catch it in parent scope. Used primarily for handling errors.
* better diagramming.
PS there's a polish version of NGinn blog, I have started it few days ago. I'm not sure yet which blog is here to stay, maybe they will be merged somehow.
Sunday 11 January 2009
Yasper - process modeler and simulator
Yasper is available from http://www.yasper.org/. I recommend it to everyone interested in process modelling.
The image below shows an example process I have tested with Yasper (click to enlarge):
Friday 28 November 2008
How to use NGinn rules engine
To use NGinn.RippleBoo engine in your application you need to add references to the following libraries:
- NGinn.RippleBoo
- Rhino.DSL.dll
- Boo.Lang.dll
- Boo.Lang.Compiler.dll
- NLog.dll
2. Invoking RippleBoo
The code below shows how to configure rule repository and how to execute some rules.
using System;
using System.Collections.Generic;
using NGinn.RippleBoo;
class TestMe
{
private RuleRepository _repos;
public TestMe()
{
_repos = new RuleRepository();
_repos.BaseDirectory = "c:\\rules";
_repos.ImportNamespaces.Add("System");
}
public void RunSomeRules()
{
Dictionary<string, object> variables = new Dictionary<string,object>();
variables["Email"] = "my@email.com";
variables["Timestamp"] = DateTime.Now;
Dictionary<string, object> context = new Dictionary<string,object>();
context["Output"] = Console.Output;
_repos.EvaluateRules("some_rules.boo", variables, context);
}
}
RuleRepository class stores common configuration properties for your rules and allows you to call rules stored as '*.boo' files in base directory. It compiles the rule scripts and caches them so subsequent evaluations are fast. If rule script changes, it will be automatically recompiled. You should create rule repository once and hold it as long as needed.
Rule evaluation is done in 'RunSomeRules' method. To execute rules you call RuleRepository.EvaluateRules, passing the rule file name and two dictionaries.
First one contains variables that can be referenced from rules through 'Variables' object. The second one contains 'context' object, they can be referenced from rules throug 'Context' object.
Example rule:
ruleset "SomeRules":
rule "R1":
when Variables.Email.EndsWith("mydomain.com")
action:
Context.Output.WriteLine("Email from my domain")
This rule references the 'Email' variable and the 'Output' context object. Please note that in rules you don't have to quote the variable names - it's because of Boo language's IQuackFu magic interface.
RuleRepository.EvaluateRules method is thread safe.
Thursday 27 November 2008
Rules engine improved
First of all, the structure of rule definition was changed - now it's more descriptive:
rule "SPAM":
label "Spam? - move to spam"
when IS_SPAM()
except_rule "Friendly_spam"
action:
MOVE_TO "Spam"
else_rule "WORK"
What we have here:
- declaration of rule "SPAM"
- label - for documentation
- when - this is rule condition
- except_rule - this is the 'exception' rule - containing an exception for the rule condition. Our 'SPAM' rule will be fired when its condition is true and the exception does not fire
- action - executed when rule fires
- else_rule - successor when rule condition is not satisfied
You should read it like so: when IS_SPAM() returs true, move message to 'SPAM' folder, except for messages where "Friendly spam" rule applies. If IS_SPAM() returns false, do nothing but proceed to rule "WORK"
That's basically how Ripple Down Rules work. You should note that only one rule will be fired - the one with satisfied condition and no exceptions to apply. This can be a problem when you want to execute some code each time rule condition is satisfied, no matter if there are exceptions or not. In such case you can either put your code in rule condition, or use special 'side_effect' block:
rule "VERY_IMPORTANT":
label "Important? - mark high priority"
when __msg.From == "customer_care@mybank.com"
side_effect:
__msg.Priority = "High"
The 'side_effect' will be executed just after rule condition evals to true but BEFORE checking exception rules. In contrast, the 'action' block will be executed only when rule conditions eval to true AND no exceptions apply (no rule is fired when evaling exception subtree).
Here's an example rule definition file, containing simple email message processing rules. NGinn.RippleBoo engine allows you to declare your own 'local' variables and helper functions that can be used in rules:
#variable alias
__msg = Variables.Message
#helper function - check if message is spam
IS_SPAM = def() :
return __msg.Subject.IndexOf("[--spam--]") >= 0
#helper - move message to specified folder
MOVE_TO = def(folder):
Context.MessageDb.MoveMessage(__msg, folder)
ruleset "Email_default_rules":
rule "SPAM":
label "Spam? - move to spam"
when IS_SPAM()
except_rule "Friendly_spam"
action:
MOVE_TO "Spam"
else_rule "WORK"
rule "Friendly_spam":
label "Interesting subject? - read!"
when __msg.Subject.IndexOf("enlarge") >= 0
action:
MOVE_TO "Useful_spam"
rule "WORK":
label "Work? - move to WORK"
when __msg.From.EndsWith("mycompany.com")
action:
MOVE_TO "Work"
else_rule "VERY_IMPORTANT"
rule "VERY_IMPORTANT":
label "Important? - mark high priority"
when __msg.From == "customer_care@mybank.com"
side_effect:
__msg.Priority = "High"
And here's a graphical representation of the ruleset defined above.
The picture is automatically generated from rule definition, using the GraphViz tool (useful, but very user-unfriendly, unix-style program).
Other features
What is important, we can define several rulesets in single file. First ruleset will be the default one, but RippleBoo allows you to call also the other rulesets.
You can also call other rulesets from your actions, by executing
goto_ruleset "another ruleset"
Think of secondary rulesets as sub-procedures that can be called from the main procedure.
There is also an option to execute rules from external file
goto_file "another_rules.boo"
This will execute rules from another file.
Remember, you call goto_ruleset or goto_file from an action block inside some rule. Only one action will be executed, so you don't need to worry about continuation after goto - because there will be no continuation. Simply - there is no return from goto_ruleset or goto_file.
OK, I'll shed some light on using RippleBoo in your programs in next posts, because now I'm getting sick of code formatting at this blog engine. Does anyone know why it sucks so much and what can I do so it stops messing with my html?
Friday 24 October 2008
Rules engine for NGinn
Today I have added a first working version of a rules engine to NGinn. The source code is in 'NGinn.RippleBoo' folder.
The RippleBoo engine implements algorighm called 'Ripple Down Rules' - basically it is a binary decision tree. Each rule has simple "if
When rule condition evals to true, its action is executed and next rule to evaluate will be the 'positive' successor rule. When condition evals to false, action will not be executed and next rule to evaluate will be the 'negative' successor. In effect, we get a binary decision tree, but we don't have to worry about its completeness because it is guaranteed that at least one rule will fire no matter what are the conditions (because the first rule is always true).
Rules were implemented in Boo language using the RhinoDSL library from the Rhino-tools package. Rhino DSL is a library for building DSLs (domain specific languages) in Boo. Here's a link to its author's blog: http://ayende.com/Blog/archive/2007/12/03/Implementing-a-DSL.aspx. The guy has done a great work and many interesting examples of DSLs can be found there.
Below is an example ruleset in my "rule definition language". BTW, it's also a valid Boo script:
Ruleset "MyRules"
rule "R1", "R2", null, V.Counter < 9:
log.Info("AAA");
rule "R2", "R3", null, V.Counter < 8:
log.Info ("R2")
rule "R3", "R4", null, V.Counter < 7:
log.Info ("R3")
rule "R4", null, "R5", V.Counter == 1:
log.Info ("R4")
rule "R5", "R6", null, 1 == 1:
log.Info ("R5: Counter is ${V.Counter}")
rule "R6", "X", null, 2 % 2 == 0:
log.Info ("Rule six: {0}", date.Now)
rule "X", null, null, date.Today > date.Parse('2008-10-11'):
log.Warn("The X Rule!!!")
'rule' keyword defines a new rule. It has 5 parameters:
- rule Id
- id of positive successor rule (null if there is no successor)
- id of negative successor rule (null if there is no successor)
- condition
- and action (action starts in new line, after last colon - because Boo allows such syntax).
So this entry:
rule "R6", "X", null, 2 % 2 == 0:means 'define rule R6 that will fire if expression "2 % 2 == 0" evals to true. If it is true, execute action that writes current date to log file. Next rule to evaluate will be "X", or none if the rule doesn't fire'
log.Info ("Rule six: {0}", date.Now)
Currently rules engine is a completely standalone project, but I plan to integrate it into NGinn process engine.It will be used in many places, certainly as a part of process logic, but also for message routing and preprocessing.
The main problem is that Boo is not yet used in NGinn, except for the RippleBoo project. Currently Script.Net language is the main script environment for NGinn processes and I wouldn't like to mix these two languages. So probably only one is here to stay, and chances are it will be Boo. Script.Net is more elastic and easier to use, but Boo is more mature, better tested and documented. Main issue with Boo is that it's a compiled language, so it will require more effort to integrate it with NGinn engine which is very 'dynamic' in nature.
Wednesday 8 October 2008
BPMN - a close family
So I have turned to less complex ideas after reading a bit about YAWL and decided to implement similar language for .Net. But it turns out that YAWL (and NGinn as a consequence) use very similar concepts that can be found in BPMN. That's because all of them are all based on Petri nets, but differ in everything that was added over basic Petri-net specification. For example, BPMN defines several control structures based on non-local events, such as errors (exception handling), compensation and cancellation - quite useful. NGinn has no special constructs for exception handling and no notion of compensating. But when we analyze what 'workflow patterns' can be imlemented in these languages, it turns out that there are no patterns in BPMN that could not be implemented in NGinn or YAWL. It's only a matter of convenience - for example, error handling or compensating is easy to do in BPMN and not so obvious in NGinn (custom logic required). Maybe a material for 2.0 version.
Here's a link to a very nice website about BPMN - Dive Into BPM. Enjoy the dive!
Tuesday 7 October 2008
Today I'd like to describe some examples of processes that are known to be working in current version of nginn. The focus is on control structures, not the actual task functionality (which is very incomplete as for now). I have selected rather complex and not very obvious examples because the basic ones such as parallelism (AND-split), sequences and decisions (XOR-splits), well, should just work or there wouln't be much to talk about.
Deferred choice with a timeout
This is a very common pattern - deferred choice with a timeout. It can be used for adding some time limits to manual or other tasks. When token is placed in 'start', both tasks are enabled - 'eval_candidate' and 'timeout'. When 'eval_candidate' completes first, timeout is cancelled. When timeout completes first (deadline is reached), eval_candidate is cancelled.
Deferred choice - complex situation
This proces is an example of more complex implicit choice. There are two places with implicit choice (p1 and p2), each having two possible tasks. However, they share the t2 task. Functionality here is that system enables all tasks: t1, t2 and t3 after tokens arrive at p1 and p2. This construction ensures that either t1 and t3 can complete, or t2 can complete. When t2 completes, t1 and t3 will be cancelled. When t1 completes, t2 will be cancelled and t3 will stay enabled. When t3 completes, t2 will be cancelled and t1 will stay enabled.
OR-join with 'escaping' tokens
This is rather a complex example, so I was very happy to see it working. What we have here. First of all, there's t1 task with an OR-split. The split can choose V1 or V2 path, or both of them. The eval_candidate4 task is a corresponding OR-join.
The catch here is that we have a deferred choice in place p1, and eval_candidate3 task can 'steal' token from p1, effectively moving it out of OR-join's scope. Situations where either V1 or V2 path is chosen are not very interesting. However, if both V1 and V2 are chosen, the eval_candidate4 OR-join should wait for two tokens to arrive before eval_candidate4 can be enabled. But if eval_candidate3 steals the token, eval_candidate4 should 'change its mind' and wait for one token only. Why? Because no more tokens can arrive in such situation, so all possible OR-join's input paths don't contain more tokens.
OR-join with tokens 'stolen' by a cancellation (cancel sets)
Here the situation is similar to the previous case - we have an OR-split and OR-join and two paths V1 and V2. However, there's this little red arrow from t3 to p2. This arrow is a cancellation (cancel set), meaning that when t3 completes all tokens should be removed from p2 (effectively cancelling the eval_candidate2 task).
Effect is that when both V1 and V2 are chosen, you need to complete eval_candidate and eval_candidate2 before eval_candidate4 will be enabled. Alternatively, you can complete t3, then you will not have to do eval_candidate2. After you complete eval_candidate2, completing t3 has no side-effects.